Monday 16 March 2009

An older but more well drawn storyboard

With the project now nearing an end I was able to find one of my older but more neater drawn storyboards. Obviously the story had evolved and changed since then i.e. Cornelius no longer holds a shakespearian skull while talking, he is no longer standing on the rock when the cage was lifted and McGlone is present in the cage at the end with him when it comes lowering back down on top of them.








Friday 13 March 2009

Old Storyboard

Here is the old storyboard that I first designed before the animation stage.








Tuesday 3 March 2009

Animation stage...

Yesterday and today has been dedicated to animating McGlone in his first and esbalishing shot. The process was difficult due to limitations of my rig and weight painting. Due to time constraints I haven't been able to improve these aspects, however it is still in a usable state.



After I rendered out the animation sequence and occlution layer, I placed the images into After Effects, gave it a wave deformer to make it seem less solid, blurred it and added some 'noise' effects and the background.


Thursday 26 February 2009

Progress for today...

1) Continue with texturing and bump mapping...



Wednesday 25 February 2009

Today's progress

1) Today I am experimenting animation without the IK handles on the arms. Weighing up the pros and cons of them, I feel IK handle arms maybe not be needed.
2) Smoothing seems to really slow the program down so I'm trying out the idea of lessening the smoothing to a small degree to see if it improves this problem.

3) Alec has demonstrated the process of making my character look like clay using the Blinn texturing and bump maps.



4) Modelling the broom for McGlone to use in his animation



5) Using the Blinn and bump mapping I have gotten started on McGlone's colours and bumping. However given this is my first attempt its probable that I'll be redoing it again in the near future.



6) Below is McGlone's kelt (or kilt, cant remember how you spell it) with a colour and bump map resembling finger and thumb prints.



7) Here I added the same thing on the socks...


Tuesday 24 February 2009

Current Progress

Modelling of McGlone's body and head completed.



IK handles have been set up, no problems encountered (so far).


After over nearly a week I have come near completion of my Weight Painting after many trials and errors made. All that is required in this area is to finish up and perfect the quality of the squash and stretch aspect.

Monday 16 February 2009

London Zoo

Tomorrow me, Alex and Dan will be visiting London Zoo to get some decent background footage and images for our final project and environment.

Wednesday 11 February 2009

McGlone's Skeleton Rig

The rigging process has begun as McGlone has now be fully equipped with a full body rig. With McGlone's body rig in position, all that is required now is...

1) IK Handles

2) Binding the Skeleton and Skin

3) Painting Skin Weights

All this will begin tomorrow.

The time has come... to Rig

With the shape of the model now complete my next job will be to rig the entire thing. Rigging will be completed by the end of this week at the earliest and during the following week at the very latest.

Once rigging is completed I will need to 1) colour my model, 2) model the props and 3) test an animation sequence.

Also on the agenda is to create the environment that McGlone as well as Cornelius and William will be interacting within.

Tuesday 10 February 2009

McGlone's final concept design next to the current 3D imagery of McGlone. His crooked left collar on the concept design has been omitted from the final due to modelling difficulties and animation hinderances.

Monday 9 February 2009

McGlone's Body... further developed

After some further development and trying out some colours I came to this. Note: Colours may change in the future; Lambert was used but will not be in the final product.

Wednesday 28 January 2009

McGlone 3D Body

The first images of my current progress in creating McGlone's body in Maya.




3D Head Model

Ive begun modelling the final for the head of McGlone. Here is a 3/4 view, front view and side view with softened edges.





Tuesday 27 January 2009

Front & Side

Front and Side view of McGlone...

Thursday 22 January 2009

More Concept Art

For several days now I have done a lot of concept art towards the development of McGlone...
















After some other ideas to develop the face I begun developing what he wore and what build he had.

Thursday 15 January 2009

3D Head Mock Up Version 0.0

With a basic shape for McGlone I decided to try and test out how difficult it might be to generate his head in that current style I'm working with.


The style itself is quite square so it wasn't too difficult to make though my thought is that a face rib will take some working out and further development of the face/head will be needed.

Images

Here are some images I found for reference...