Tuesday 3 March 2009

Animation stage...

Yesterday and today has been dedicated to animating McGlone in his first and esbalishing shot. The process was difficult due to limitations of my rig and weight painting. Due to time constraints I haven't been able to improve these aspects, however it is still in a usable state.



After I rendered out the animation sequence and occlution layer, I placed the images into After Effects, gave it a wave deformer to make it seem less solid, blurred it and added some 'noise' effects and the background.


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